Jun 30, 2006, 01:48 PM // 13:48
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#1
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Academy Page
Join Date: Jun 2006
Location: Tyria
Guild: Gamer Edge(TRE)
Profession: R/Me
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Archer's Signet {Elite}
Archer's Signet {Elite} - Signet
All your non-attack skills are disabled for 15-9 seconds. For 30 seconds, your next 1-4 bow attack(s) cost no Energy.
This skill itself costs no Energy. It's freaking abusable. Why don't I see any build making use of this skill? Forgive me if I sound noob, I only started about a month, but I figured this alternative combo for a spike build:
1) Cast Favorable Winds, Read the Wind, then Archer's Signet
2) Perform Dual Shot -> Savage Shot ~ Power Shot -> Concussion Shot.
While the dude's stunned for 17s, all your other skills have been recharged already. And if you're on a deadly Spike team, that poor dude's probably shot dead by your other team mates since he can't do nuts.
I havn't exactly thought of a detailed build, but this is what I have impromptu. Please comment.
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Jun 30, 2006, 02:17 PM // 14:17
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#2
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Dyon Adell
Archer's Signet {Elite} - Signet
All your non-attack skills are disabled for 15-9 seconds. For 30 seconds, your next 1-4 bow attack(s) cost no Energy.
This skill itself costs no Energy. It's freaking abusable. Why don't I see any build making use of this skill? Forgive me if I sound noob, I only started about a month, but I figured this alternative combo for a spike build:
1) Cast Favorable Winds, Read the Wind, then Archer's Signet
2) Perform Dual Shot -> Savage Shot ~ Power Shot -> Concussion Shot.
While the dude's stunned for 17s, all your other skills have been recharged already. And if you're on a deadly Spike team, that poor dude's probably shot dead by your other team mates since he can't do nuts.
I havn't exactly thought of a detailed build, but this is what I have impromptu. Please comment.
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With so many points into Expertise, energy costs are low, so you don't care about saving a few points of energy a shot. Disables defenses, and recharge time of 45 seconds. Barrage, Oath Shot, Glass Arrow, Broad Arrow Head, Crippling Shot, Punishing Shot are typical elites that are used.
This is not a noob belief, lots of people thought this elite has potential. Unfortunately, it takes 3 seconds to use, and Touch Rangers will easily kill you since you have no defense (you already listed 6 out of 8 skills). Disabling all of you non-attack skills for 9 seconds (assuming max Expertise) will leave you helpless.
In a "good" spike team, you must also watch out for Broad Head Arrow Rangers, they'll daze you easily.
This is just an observation, not a critisism.
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Jun 30, 2006, 05:15 PM // 17:15
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#3
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Academy Page
Join Date: Jun 2006
Location: Tyria
Guild: Gamer Edge(TRE)
Profession: R/Me
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Well I am not worried about criticism. Often harsh criticism brings valuable lessons.
Thanks anyway.
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Jun 30, 2006, 05:19 PM // 17:19
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#4
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: I Excentrix I [PuNK]
Profession: R/
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It freakin' blows, that's all I have to say about it...
Lets say you have an expertise of 14 to hit the breakpoint for 5 free shots from ARcher's Signet, that gives you an 11 energy concussion.
11 energy doesn't merit the waste of an elite. Rspike teams generally use their elite slots on skills that make the spike more versatile, such as bip, charge, punishing, expell hexes, cripshot, or anything else..
I made a bad argument, but when you think about it the energy AS saves just really isn't worth the elite slot..
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Jun 30, 2006, 05:34 PM // 17:34
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#5
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Wolydarg
It freakin' blows, that's all I have to say about it...
Lets say you have an expertise of 14 to hit the breakpoint for 5 free shots from ARcher's Signet, that gives you an 11 energy concussion.
11 energy doesn't merit the waste of an elite. Rspike teams generally use their elite slots on skills that make the spike more versatile, such as bip, charge, punishing, expell hexes, cripshot, or anything else..
I made a bad argument, but when you think about it the energy AS saves just really isn't worth the elite slot..
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I'm not sure if I am reading you correctly. But I think you mean 5 free shots or 1 concussion shot that takes 11 energy to use + energy to use any other arrow skill (upto 4 others).
BiP and Charge? Please tell me they are truly better. BR is better because it isn't an elite. Charge? The Warrior has way better elites than that in a PvP or GvG or even PvE (unless your goal is to run).
I suppose you can either use Serpents of Quickness or Mantra of inscriptions, or Mantra of Signets to instantly recharge your Archer's Signet.
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Jun 30, 2006, 06:28 PM // 18:28
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#6
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Perfectly Elocuted
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Quote:
Originally Posted by Pick Me
Charge? The Warrior has way better elites than that in a PvP or GvG or even PvE (unless your goal is to run).
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Charge is actually a great PvP skill. If a warrior isn't running an axe or a hammer, most times they bring charge.
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Jun 30, 2006, 06:53 PM // 18:53
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#7
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by SnipiousMax
Charge is actually a great PvP skill. If a warrior isn't running an axe or a hammer, most times they bring charge.
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But then again how often do you find people that arent Eviscerate spikers?
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Jun 30, 2006, 06:57 PM // 18:57
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#8
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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The problem with Archer's Signet is, the more points you put in expertise, the better it is, but the more points you have in expertise, the less you actually need it. Color me unimpressed.
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Jun 30, 2006, 06:59 PM // 18:59
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#9
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: I Excentrix I [PuNK]
Profession: R/
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You never saw [deer] spikers? They had 2 copies of Charge on their R/Ws and 2 R/Mes IIRC.
And I've seen Alucard on Wanna Be Gangsta's team playing a R/N with BiP multiple times when they were in observer mode all the time...
All I'm trying to say is that AS isn't worth the slot on your bar, even by itself it's a rather weak elite...
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Jun 30, 2006, 07:35 PM // 19:35
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#10
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Lasher Dragon
The problem with Archer's Signet is, the more points you put in expertise, the better it is, but the more points you have in expertise, the less you actually need it. Color me unimpressed.
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QFT
Its a self defeating elite. Stronger you make it, the more useless it actually becomes. Specially considering the only decent skills it can be used with is Concussion Shot and Broad Head Arrow, 1 of which is elite and very not spammable, same would be said for Cripshot.
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Jun 30, 2006, 08:54 PM // 20:54
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#11
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Ascalonian Squire
Join Date: Jun 2006
Location: Oregon
Profession: R/
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i have found a use for this elite - needling any1? Though it only cost 3 energy (12 exp.) i use it one right after another when my target is below 50% hp and that adds up quikly used w/ kindle i can get around 370 dmg in but add AS into that gets it up to around 518 dmg once i run out of energy, and thats only with in a couple sec as needling recharges instantly, really depends on ur reaction time as to how fast u shoot but that amount of dmg so quikly can easly finish of a war after below 50% hp before he can get healed (about 476 dmg at 80 al and 20% ap almost the max amount that most wars have) y i love this combo cause the huge amount of dmg i can get in so quikly, and realy funny how fast the hp drops w/ more "squishy enemys" like monks - lol once there down below the 50% mark there gone - how i got masters so easlily w/ shiro once he was below 50% he died within a couple secs - of course the problem w/ it is that they have to be below 50% but thats where the dual shot + kindle and fw if any1 brings 1 though i usualy have a evade in that slot
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Jun 30, 2006, 09:12 PM // 21:12
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#12
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Forge Runner
Join Date: Nov 2005
Profession: R/
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As much as I hate to say it, this is just one of many dissapointing Elites from Factions for rangers.
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Jul 01, 2006, 01:34 AM // 01:34
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#13
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Yet another skill that might have a concievable use if it were not an Elite. As it is (as has been said) the only skills that this would really combo well with are Elites (Crip Shot/BHA). It's just not worth the slot.
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Jul 01, 2006, 01:59 AM // 01:59
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#14
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Crushedskulls11
i have found a use for this elite - needling any1? Though it only cost 3 energy (12 exp.)
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Please use an expertise table... if your wasting expertise that much at least make it 13 and make it a 2 energy cost. Wasting 3 levels on boosting Archers Signet makes it even more moronic considering the breakpoint for the Archers Signet is probably different from the Energy Breakpoints, boost 1, lose out on the other. Its a lose-lose situation. If your actually gonna waste your elite on Archers signet purely for Needling Shot, you should consider Marksmans Wager. Or better still Glass Arrows/Melandrus Arrows. A Zealous Bow String makes the 2 energy cost completely irrevelant.
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Jul 01, 2006, 05:24 AM // 05:24
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#15
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Krytan Explorer
Join Date: Aug 2005
Profession: R/
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Idea for Archer Signet buff:
Name: Archer's Signet
Type: Signet
Attribute: Expertise
Cost: 0e
Cast Time: 1s
Recharge Time: 15s
Description:
For the next 3~15~19 seconds, all bow attacks cost 5 less energy.
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Jul 01, 2006, 06:31 AM // 06:31
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#16
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Perfectly Elocuted
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^ My idea for a buff would be making it a Marks skill and not an expertise skill.
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Jul 01, 2006, 06:43 AM // 06:43
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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Archers sig is useful when you have heavy e-denial - Even with high experise the skills do cost some energy - when you are being kept at 0 this comes in handy. It would be alot more used if it was marksmanship though
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Jul 01, 2006, 07:43 AM // 07:43
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#18
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by SnipiousMax
^ My idea for a buff would be making it a Marks skill and not an expertise skill.
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I like that idea.
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Jul 01, 2006, 07:40 PM // 19:40
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#19
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by SnipiousMax
^ My idea for a buff would be making it a Marks skill and not an expertise skill.
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Meh it would make it more useful, but the skill itself fits with the Expertise line. Its about energy costs, which is exactly what expertise is about.
I prefer Reikai, reducing energy costs by a number or a % for x time.
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Jul 01, 2006, 09:32 PM // 21:32
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#20
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: I Excentrix I [PuNK]
Profession: R/
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Quote:
Originally Posted by samifly
Archers sig is useful when you have heavy e-denial - Even with high experise the skills do cost some energy - when you are being kept at 0 this comes in handy. It would be alot more used if it was marksmanship though
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'Cause of all those e-burn mesmers in halls draining your energy instead of your monks? Or because of those mursaat towers you camp in so you can use a shortbow? It's not a good elite, until(if) they buff it, then it might be able to make it on people's bars again...
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